Override this property to give your AI a name.
Namespace: Potbot.Gameplay.AisAssembly: PotBot (in PotBot.exe) Version: 0.9.0.1 (0.9.0.1)
Syntax public abstract string Name { get; }
Public MustOverride ReadOnly Property Name As String
Get
abstract Name : string with get
Return Value
Type:
StringThe name of your AI.
See Also